-- 基础信息
local base_info = {
	group_id = 133310184
}

-- Trigger变量
local defs = {
	duration = 90,
	group_id = 133310184,
	collectable_sum = 12
}

--================================================================
-- 
-- 配置
-- 
--================================================================

-- 怪物
monsters = {
}

-- NPC
npcs = {
}

-- 装置
gadgets = {
	{ config_id = 184001, gadget_id = 70211101, pos = { x = -2098.378, y = 159.022, z = 4853.067 }, rot = { x = 1.595, y = 126.261, z = 358.752 }, level = 26, drop_tag = "解谜低级须弥", isOneoff = true, persistent = true, explore = { name = "chest", exp = 10 }, area_id = 26 },
	{ config_id = 184002, gadget_id = 70330343, pos = { x = -2136.978, y = 159.944, z = 4788.016 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 30, persistent = true, area_id = 26 },
	{ config_id = 184003, gadget_id = 70360001, pos = { x = -2136.978, y = 160.968, z = 4788.009 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 30, persistent = true, area_id = 26 },
	-- 1
	{ config_id = 184004, gadget_id = 70290501, pos = { x = -2124.850, y = 161.497, z = 4789.158 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 30, area_id = 26 },
	-- 1
	{ config_id = 184005, gadget_id = 70220103, pos = { x = -2122.725, y = 162.030, z = 4789.158 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 32, persistent = true, area_id = 26 },
	-- 2
	{ config_id = 184006, gadget_id = 70290501, pos = { x = -2109.646, y = 165.456, z = 4789.158 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 32, area_id = 26 },
	-- 2
	{ config_id = 184007, gadget_id = 70220103, pos = { x = -2107.882, y = 166.036, z = 4789.158 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 32, persistent = true, area_id = 26 },
	-- 3
	{ config_id = 184008, gadget_id = 70290501, pos = { x = -2079.612, y = 174.602, z = 4789.158 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 32, area_id = 26 },
	-- 3
	{ config_id = 184009, gadget_id = 70220103, pos = { x = -2079.812, y = 173.929, z = 4789.158 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 32, persistent = true, area_id = 26 },
	-- 4
	{ config_id = 184010, gadget_id = 70290501, pos = { x = -2080.446, y = 174.206, z = 4795.865 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 32, area_id = 26 },
	-- 5
	{ config_id = 184011, gadget_id = 70290501, pos = { x = -2081.516, y = 173.396, z = 4802.481 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 32, area_id = 26 },
	-- 6
	{ config_id = 184019, gadget_id = 70290501, pos = { x = -2082.627, y = 172.496, z = 4810.265 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 32, area_id = 26 },
	-- 7
	{ config_id = 184020, gadget_id = 70290501, pos = { x = -2083.925, y = 171.636, z = 4817.618 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 32, area_id = 26 },
	{ config_id = 184021, gadget_id = 70330392, pos = { x = -2085.543, y = 166.472, z = 4827.171 }, rot = { x = 21.144, y = 339.461, z = 356.774 }, level = 32, area_id = 26 },
	{ config_id = 184022, gadget_id = 70330392, pos = { x = -2088.778, y = 162.907, z = 4835.803 }, rot = { x = 21.144, y = 339.461, z = 356.774 }, level = 32, area_id = 26 },
	{ config_id = 184023, gadget_id = 70330392, pos = { x = -2092.056, y = 159.293, z = 4844.552 }, rot = { x = 21.144, y = 339.461, z = 356.774 }, level = 32, area_id = 26 },
	-- 8
	{ config_id = 184024, gadget_id = 70290501, pos = { x = -2085.035, y = 168.343, z = 4826.642 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 32, area_id = 26 },
	-- 9
	{ config_id = 184025, gadget_id = 70290501, pos = { x = -2087.072, y = 166.216, z = 4831.903 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 32, area_id = 26 },
	-- 10
	{ config_id = 184026, gadget_id = 70290501, pos = { x = -2088.643, y = 164.439, z = 4836.290 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 32, area_id = 26 },
	-- 11
	{ config_id = 184027, gadget_id = 70290501, pos = { x = -2091.147, y = 161.700, z = 4842.986 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 32, area_id = 26 },
	-- 12
	{ config_id = 184028, gadget_id = 70290501, pos = { x = -2094.552, y = 159.999, z = 4850.192 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 32, area_id = 26 }
}

-- 区域
regions = {
}

-- 触发器
triggers = {
	{ config_id = 1184012, name = "CHALLENGE_SUCCESS_184012", event = EventType.EVENT_CHALLENGE_SUCCESS, source = "666", condition = "", action = "action_EVENT_CHALLENGE_SUCCESS_184012", trigger_count = 0 },
	{ config_id = 1184013, name = "CHALLENGE_FAIL_184013", event = EventType.EVENT_CHALLENGE_FAIL, source = "666", condition = "", action = "action_EVENT_CHALLENGE_FAIL_184013", trigger_count = 0 },
	{ config_id = 1184014, name = "GADGET_STATE_CHANGE_184014", event = EventType.EVENT_GADGET_STATE_CHANGE, source = "", condition = "condition_EVENT_GADGET_STATE_CHANGE_184014", action = "action_EVENT_GADGET_STATE_CHANGE_184014", trigger_count = 0 },
	{ config_id = 1184015, name = "ANY_GADGET_DIE_184015", event = EventType.EVENT_ANY_GADGET_DIE, source = "", condition = "", action = "", trigger_count = 0, tag = "218" },
	{ config_id = 1184016, name = "GADGET_CREATE_184016", event = EventType.EVENT_GADGET_CREATE, source = "", condition = "condition_EVENT_GADGET_CREATE_184016", action = "action_EVENT_GADGET_CREATE_184016", trigger_count = 0 },
	{ config_id = 1184017, name = "SELECT_OPTION_184017", event = EventType.EVENT_SELECT_OPTION, source = "", condition = "condition_EVENT_SELECT_OPTION_184017", action = "action_EVENT_SELECT_OPTION_184017", trigger_count = 0 },
	-- 2.0rel加的保底，如果group在挑战中间被卸载了，需要在加载时加个保底置回初始状态
	{ config_id = 1184018, name = "GROUP_LOAD_184018", event = EventType.EVENT_GROUP_LOAD, source = "", condition = "", action = "action_EVENT_GROUP_LOAD_184018", trigger_count = 0 }
}

-- 变量
variables = {
}

--================================================================
-- 
-- 初始化配置
-- 
--================================================================

-- 初始化时创建
init_config = {
	suite = 1,
	end_suite = 3,
	rand_suite = false
}

--================================================================
-- 
-- 小组配置
-- 
--================================================================

suites = {
	{
		-- suite_id = 1,
		-- description = ,
		monsters = { },
		gadgets = { 184002, 184003 },
		regions = { },
		triggers = { "CHALLENGE_SUCCESS_184012", "CHALLENGE_FAIL_184013", "GADGET_STATE_CHANGE_184014", "ANY_GADGET_DIE_184015", "GADGET_CREATE_184016", "SELECT_OPTION_184017", "GROUP_LOAD_184018" },
		rand_weight = 100
	},
	{
		-- suite_id = 2,
		-- description = ,
		monsters = { },
		gadgets = { 184004, 184005, 184006, 184007, 184008, 184009, 184010, 184011, 184019, 184020, 184021, 184022, 184023, 184024, 184025, 184026, 184027, 184028 },
		regions = { },
		triggers = { },
		rand_weight = 100
	},
	{
		-- suite_id = 3,
		-- description = ,
		monsters = { },
		gadgets = { 184002 },
		regions = { },
		triggers = { },
		rand_weight = 100
	}
}

--================================================================
-- 
-- 触发器
-- 
--================================================================

-- 触发操作
function action_EVENT_CHALLENGE_SUCCESS_184012(context, evt)
	-- 将configid为 184002 的物件更改为状态 GadgetState.GearStop
	if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 184002, GadgetState.GearStop) then
	  ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
			return -1
		end 
	
	    -- 杀死指定group内的gadget和monster,移除其它东西
	    ScriptLib.KillExtraGroupSuite(context, 133310184, 2)
	
	-- 运营数据埋点，匹配LD定义的规则使用
	    if 0 ~= ScriptLib.MarkPlayerAction(context, 3002, 3, 1) then
	      ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : mark_playerAction")
	      return -1
	    end
	
	-- group调整group进度,只对非randSuite有效
	if 0 ~= ScriptLib.GoToGroupSuite(context, 133310184, 3) then
	  ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : goto_groupSuite")
		return -1
	end
	
	-- 创建id为184001的gadget
	if 0 ~= ScriptLib.CreateGadget(context, { config_id = 184001 }) then
	  ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : create_gadget")
	  return -1
	end
	
	return 0
end

-- 触发操作
function action_EVENT_CHALLENGE_FAIL_184013(context, evt)
	-- 将configid为 184002 的物件更改为状态 GadgetState.Default
	if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 184002, GadgetState.Default) then
	  ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
			return -1
		end 
	
	-- 创建id为184003的gadget
	if 0 ~= ScriptLib.CreateGadget(context, { config_id = 184003 }) then
	  ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : create_gadget")
	  return -1
	end
	
	-- 删除suite2的所有内容
	    ScriptLib.RemoveExtraGroupSuite(context, 133310184, 2)
	
	-- 运营数据埋点，匹配LD定义的规则使用
	    if 0 ~= ScriptLib.MarkPlayerAction(context, 3002, 4, 1) then
	      ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : mark_playerAction")
	      return -1
	    end
	
	return 0
end

-- 触发条件
function condition_EVENT_GADGET_STATE_CHANGE_184014(context, evt)
	if 184002 ~= evt.param2 or GadgetState.GearStart ~= evt.param1 then
		return false
	end
	
	return true
end

-- 触发操作
function action_EVENT_GADGET_STATE_CHANGE_184014(context, evt)
	-- 247号挑战,duration内开启宝箱
	if 0 ~= ScriptLib.ActiveChallenge(context, 666, 271, defs.duration, 2, 218, defs.collectable_sum) then
	return -1
	end
	
	-- 添加suite2的新内容
	ScriptLib.AddExtraGroupSuite(context, defs.group_id, 2)
	
	-- 运营数据埋点，匹配LD定义的规则使用
	if 0 ~= ScriptLib.MarkPlayerAction(context, 3002, 1, 1) then
	return -1
	end
	
	return 0
	
end

-- 触发条件
function condition_EVENT_GADGET_CREATE_184016(context, evt)
	if 184003 ~= evt.param1 then
		return false
	end
	
	return true
end

-- 触发操作
function action_EVENT_GADGET_CREATE_184016(context, evt)
	-- 设置操作台选项
	if 0 ~= ScriptLib.SetWorktopOptionsByGroupId(context, 133310184, 184003, {177}) then
	  ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_wok_options_by_configid")
		return -1
	end
	
	return 0
end

-- 触发条件
function condition_EVENT_SELECT_OPTION_184017(context, evt)
	-- 判断是gadgetid 184003 option_id 177
	if 184003 ~= evt.param1 then
		return false	
	end
	
	if 177 ~= evt.param2 then
		return false
	end
	
	
	return true
end

-- 触发操作
function action_EVENT_SELECT_OPTION_184017(context, evt)
		-- 永久关闭CongfigId的Gadget，需要和Groups的RefreshWithBlock标签搭配
		if 0 ~= ScriptLib.KillEntityByConfigId(context, { config_id = 184003 }) then
	    ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : kill_entity_by_configId")
		    return -1
		end
		
	
	-- 将configid为 184002 的物件更改为状态 GadgetState.GearStart
	if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 184002, GadgetState.GearStart) then
	  ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
			return -1
		end 
	
	-- 触发镜头注目，注目位置为坐标（-2124.85，161.4965，4789.158），持续时间为2秒，并且为强制注目形式，不广播其他玩家
		local pos = {x=-2124.85, y=161.4965, z=4789.158}
	  local pos_follow = {x=0, y=0, z=0}
	    if 0 ~= ScriptLib.BeginCameraSceneLook(context, { look_pos = pos, is_allow_input = true, duration = 2, is_force = true, is_broadcast = false, is_recover_keep_current = true, delay = 0,
	                                                      is_set_follow_pos = false, follow_pos = pos_follow, is_force_walk = false, is_change_play_mode = false,
	                                                      is_set_screen_XY = false, screen_x = 0, screen_y = 0 }) then
					ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : active_cameraLook_Begin")
	        return -1
				end 
	
	return 0
end

-- 触发操作
function action_EVENT_GROUP_LOAD_184018(context, evt)
	-- 将configid为 184002 的物件更改为状态 GadgetState.Default
	if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 184002, GadgetState.Default) then
	  ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
			return -1
		end 
	
	-- 创建id为184003的gadget
	if 0 ~= ScriptLib.CreateGadget(context, { config_id = 184003 }) then
	  ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : create_gadget")
	  return -1
	end
	
	-- 删除suite2的所有内容
	    ScriptLib.RemoveExtraGroupSuite(context, 133310184, 2)
	
	-- 运营数据埋点，匹配LD定义的规则使用
	    if 0 ~= ScriptLib.MarkPlayerAction(context, 3002, 4, 1) then
	      ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : mark_playerAction")
	      return -1
	    end
	
	return 0
end

require "V3_0/DeathFieldStandard"